Projects
MY 4 PILLARS

Curiosity (I poke, I prod, I prototype)
I approach design with curiosity and a willingness to test ideas, whether they come from research, player feedback, or “what if” sketches. Exploring and questioning is how I find solutions that feel both surprising and solid.

Game Design (make ideas tangible)
For me, game design is about more than rules—it’s about creating systems that encourage play, experimentation, and discovery. I enjoy balancing structure with creativity to build experiences that feel both intuitive and engaging.

In-Engine Tinkering (Unity wizardry... sometimes)
I like to get hands-on in Unity, prototyping quickly, tweaking variables, and building tools that make iteration easier. It helps me bridge ideas and implementation, and collaborate more closely with developers and artists.

A Gamer at Heart (I test what’s fun—and why)
Playing and reflecting on games has always been central to how I learn and design. I stay curious about why certain mechanics feel satisfying and how player experiences can be made clearer, deeper, or more fun.
ABOUT ME

My passion for games is a long-standing one, dating back to the countless hours playing North & South and James Pond 2: Codename Robocod on my brother’s Amiga. Later, I was introduced to the world of the console with my first PlayStation and the Crash Bandicoot series was hands down my favorite.
In recent years I have among others enjoyed titles such as The Witcher, Outer Wilds, The Last of Us, human fall flat, and Hitman, which in different ways blew my mind in terms of mechanics, quest and progression design, storytelling, and overall execution. My quest has always been to create titles that give others the same shiver of excitement, entertainment, and happiness.
I am a designer at the core, but I have also practical experience and theoretical knowledge about programming, graphic design, and project management.
Based in Copenhagen, Denmark
(just above Germany, next to Sweden, beneath the fog)
martinskarregaard.com














